Nintendo is doing something it has never done with Splatoon: shipping a spinoff, and making it single-player first. Splatoon Raiders launches July 23 as a Switch 2 exclusive, trading Turf War lobbies for a story-driven treasure hunt across the remote Spirhalite Islands.
For a series built almost entirely on competitive multiplayer, that's a genuine departure, and a revealing one.
What Raiders actually is
You play a mechanic, not an agent, traveling with Deep Cut, the Shiver, Frye, and Big Man trio from Splatoon 3, as they scour the Spirhalite Islands for valuables and run into hostile Salmonids along the way. Details are collected on Nintendo's official page and the Inkipedia entry.
The structure:
- Primarily single-player and story-focused, the first Splatoon built that way from the ground up (Splatoon 3's Side Order came closest, as a roguelite mode bolted onto a multiplayer game).
- Optional co-op for up to four players, local or online, with difficulty scaling to party size. Co-op is the accompaniment, not the main course.
- Fourth entry in the series overall, first that isn't a numbered mainline game.
[!NOTE] There's no competitive multiplayer in Raiders at all. Splatoon 3 remains the venue for that, and Nintendo ran a farewell-tour Splatfest July 10 to 12 timed to hand the spotlight over.
The hardware tie-in
Nintendo being Nintendo, the launch comes with merch: a Deep Cut themed Joy-Con 2 set releases alongside the game on July 23. Between that and the marketing push, Raiders is headlining the Switch 2's July lineup.
Why this game, why now
A year into the Switch 2's life, Nintendo needs exclusives at a steady clip, and its most reliable trick for that is mining established franchises for new formats. Raiders is a test with two hypotheses stacked inside it:
- Can Splatoon carry a narrative game? The series has world-building far deeper than its lobby structure exposes (the sunken-human-civilization lore has fueled fan theories for a decade). A single-player entry finally gets to spend that.
- Do spinoffs sell Switch 2 consoles? If a mid-sized, focused Splatoon game moves hardware in a way ports don't, expect this template to be repeated across other Nintendo franchises quickly.
The choice of protagonist is quietly the smartest part. Playing a mechanic instead of a hero reframes the world from a maintenance-and-salvage perspective, which suits a treasure-hunting structure and keeps expectations away from "Splatoon 4 campaign."
The risk is the same one every multiplayer-to-single-player pivot carries: the ink mechanics are brilliant in twelve-player chaos, and Raiders has to prove they're as interesting when the pressure comes from level design instead of other humans. Salmon Run suggests they can be. Two weeks until we find out; it lands July 23, five days before Halo: Campaign Evolved closes out the month.
Written by
DebuggerMe TeamThe DebuggerMe team builds developer tools, writes technical content, and helps teams ship better software.
Related Articles
All articles →July 2026 in Games: Two Huge Remakes, a 1.0, and a New Heist
July looked like a quiet month on paper. Then Black Flag Resynced, Palworld 1.0, the Kortz Center Heist, Splatoon Raiders, and Halo: Campaign Evolved all landed in it.
GTA 6: $80, No Disc, November 19. Everything Confirmed So Far
GTA 6 launches November 19 at $79.99 with no physical disc, only a code in a box. Here's the full breakdown: editions, story structure, and why collectors are furious.
GTA Online's Kortz Center Heist Is Live: The First Real Heist Since Cayo Perico
The Kortz Center Heist landed in GTA Online on July 14. Here's what it costs to start, how the museum job works, and why Rockstar shipped its biggest update in years now.